Showing posts with label List of Weapons and Attachments. Show all posts
Showing posts with label List of Weapons and Attachments. Show all posts

MW2 Weapons and Attachments

 Primary Weapons


Assault Rifles

•           M4A1: Unlocked at Level 4. Fully automatic, all purpose weapon.
•           FAMAS: Unlocked at Level 1. 3-round burst.
•           SCAR-H: Unlocked at Level 8. Fully automatic, all purpose weapon.
•           TAR-21: Unlocked at Level 20. Fully automatic, all purpose weapon.
•           FAL: Unlocked at Level 28. Semi-automatic.
•           M16A4: Unlocked at Level 40. 3-round burst.
•           ACR: Unlocked at Level 48. Fully automatic, all purpose weapon.
•           F2000: Unlocked at Level 60. Fully automatic, all purpose weapon.
•           AK-47: Unlocked at Level 70. Fully automatic, all purpose weapon.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks M203/GP-25.
•           20 kills with Grenade Launcher - Unlocks Shotgun (attachment).
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Unlocks Holographic Sight.
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           15 kills with Silencer - Unlocks Heartbeat Sensor.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

NOTE: The AK-47 unlocks the GP-25, not the M203.

Submachine Guns

•           UMP .45: Unlocked at Level 1. Fully Automatic, close range.
•           MP5k: Unlocked at Level 4. Fully Automatic, close range.
•           Vector: Unlocked at Level 12. Fully Automatic, high fire rate.
•           P90: Unlocked at Level 24. Fully Automatic, large magazines.
•           Mini-Uzi: Unlocked at Level 44. Fully Automatic, close range.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Rapid Fire.
•           30 kills with Rapid Fire - Unlocks Akimbo.
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Unlocks Holographic Sight.
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

Light Machine Guns

•           L86 LSW: Unlocked at Level 3. Fully Automatic, large magazines.
•           RPD: Unlocked at Level 4. Fully Automatic, large magazines.
•           MG4: Unlocked at Level 16. Fully Automatic, large magazines.
•           AUG HBAR: Unlocked at Level 32. Fully Automatic, high accuracy and damage.
•           M240: Unlocked at Level 52. Fully Automatic, large magazines.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Grip.
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Holographic Sight
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           15 kills with silencer - Unlocks Heartbeat Sensor.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

NOTE: The MG4 incorrectly states that FMJ rounds are explosive rounds.

Sniper Rifles

•           Intervention: Unlocked at Level 4. Bolt-Action.
•           Barrett .50cal: Unlocked at Level 4. Semi-Automatic.
•           WA2000: Unlocked at Level 36. Semi-Automatic.
•           M21 EBR: Unlocked at Level 56. Semi-Automatic.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Silencer.
•           15 kills with the Silencer - Unlocks Heartbeat Sensor.
•           Marksman II: 25 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman III: 75 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Mags.

Riot Shield

Riot Shield: Unlocked at Level 4. Provides protection from bullet damage.
Challenges

•           Sponge I, II, III: Absorb 1000/10,000/100,000 damage with your shield.
•           Bulletproof: Deflect 1000 Bullets from your shield.
•           Backsmasher: Smash an enemy in the back with the Riot Shield.
•           Unbreakable: Get a 3 killstreak with the Riot Shield.

Secondary Weapons

Machine Pistols

•           PP2000: Unlocked at Level 3. Fully Automatic, close range.
•           G18: Unlocked at Level 22. Fully Automatic, close range.
•           M93 Raffica: Unlocked at Level 38. 3-round burst, close range.
•           TMP: Unlocked at Level 58. Fully Automatic, close range.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 50 kills with the weapon - Unlocks FMJ.
•           Marksman IV: 75 kills with the weapon - Unlocks Akimbo.
•           Marksman V: 100 kills with the weapon - Unlocks Holographic Sight.
•           Marksman VI: 150 kills with the weapon - Unlocks Extended Magazines.

Handguns

•           USP .45: Unlocked at Level 4.
•           .44 Magnum: Unlocked at Level 26.
•           M9: Unlocked at Level 46.
•           Desert Eagle: Unlocked at Level 62.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks FMJ.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 50 kills with the weapon - Unlocks Akimbo.
•           Marksman IV: 75 kills with the weapon - Unlocks Tactical Knife.
•           Marksman V: 100 kills with the weapon - Unlocks Extended Magazines.

NOTE: Both the Desert Eagle and the .44 Magnum cannot accept a suppressor or extended magazines.

Shotguns

•           SPAS-12: Unlocked at Level 1. Pump-Action.
•           AA-12: Unlocked at Level 18. Fully Automatic, low ammo.
•           Striker: Unlocked at Level 34. Semi-Automatic.
•           Ranger: Unlocked at Level 42. Double barreled.
•           M1014: Unlocked at Level 54. Semi-Automatic.
•           Model 1887: Unlocked at Level 67. Lever-Action.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 75 kills with the weapon - Unlocks FMJ.
•           Marksman IV: 150 kills with the weapon - Unlocks Grip.
•           Marksman V: 250 kills with the weapon - Unlocks Holographic Sight.
•           Marksman VI: 400 kills with the weapon - Unlocks Extended Magazines.

NOTE: Both the Ranger and the Model 1887 can only accept the Akimbo and FMJ attachments. These attachments are unlocked at 10 and 50 kills respectively.

Launchers

•           AT4: Unlocked at Level 4. Vehicle Lock-on or free fire.
•           Thumper: Unlocked at Level 14. Unguided grenade launcher.
•           Stinger: Unlocked at Level 30. Vehicle Lock-on only.
•           Javelin: Unlocked at Level 50. Vehicle or location Lock-on only.
•           RPG-7: Unlocked at Level 65. Unguided RPG launcher.
NOTE: The Javelin and the AT4 are the only Launchers which only have one rocket. The other launchers have two.

Equipment and Support

Equipment

•           M67 Frag Grenade: Unlocked at Level 4. Cookable grenade.
•           Semtex: Unlocked at Level 4. Timed explosive. Sticks to people and surfaces that it hits.
•           Throwing Knife: Unlocked at Level 7. Reusable throwing blade. Throw it and pick it back up.
•           Tactical Insertion: Unlocked at Level 11. A flare that marks your next respawn.
•           Blast Shield: Unlocked at Level 18. Provides resistance to explosives and headshots, and grants immunity to Stun Grenades.
•           Claymore: Unlocked at Level 31. Trip detonated mine.
•           C4: Unlocked at Level 43. Remote detonated explosive.

Support

•           Knife: Default. Standard issue fighting knife, kills in one blow and is lethal in extreme close quarters situations.
•           Minigun: Found on various maps in defensive positions.

Source: www.wikia.com

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