MW2 Weapons and Attachments

 Primary Weapons


Assault Rifles

•           M4A1: Unlocked at Level 4. Fully automatic, all purpose weapon.
•           FAMAS: Unlocked at Level 1. 3-round burst.
•           SCAR-H: Unlocked at Level 8. Fully automatic, all purpose weapon.
•           TAR-21: Unlocked at Level 20. Fully automatic, all purpose weapon.
•           FAL: Unlocked at Level 28. Semi-automatic.
•           M16A4: Unlocked at Level 40. 3-round burst.
•           ACR: Unlocked at Level 48. Fully automatic, all purpose weapon.
•           F2000: Unlocked at Level 60. Fully automatic, all purpose weapon.
•           AK-47: Unlocked at Level 70. Fully automatic, all purpose weapon.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks M203/GP-25.
•           20 kills with Grenade Launcher - Unlocks Shotgun (attachment).
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Unlocks Holographic Sight.
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           15 kills with Silencer - Unlocks Heartbeat Sensor.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

NOTE: The AK-47 unlocks the GP-25, not the M203.

Submachine Guns

•           UMP .45: Unlocked at Level 1. Fully Automatic, close range.
•           MP5k: Unlocked at Level 4. Fully Automatic, close range.
•           Vector: Unlocked at Level 12. Fully Automatic, high fire rate.
•           P90: Unlocked at Level 24. Fully Automatic, large magazines.
•           Mini-Uzi: Unlocked at Level 44. Fully Automatic, close range.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Rapid Fire.
•           30 kills with Rapid Fire - Unlocks Akimbo.
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Unlocks Holographic Sight.
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

Light Machine Guns

•           L86 LSW: Unlocked at Level 3. Fully Automatic, large magazines.
•           RPD: Unlocked at Level 4. Fully Automatic, large magazines.
•           MG4: Unlocked at Level 16. Fully Automatic, large magazines.
•           AUG HBAR: Unlocked at Level 32. Fully Automatic, high accuracy and damage.
•           M240: Unlocked at Level 52. Fully Automatic, large magazines.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Grip.
•           Marksman II: 25 kills with the weapon - Unlocks Red Dot Sight.
•           60 kills aiming down Red Dot Sight - Holographic Sight
•           Marksman III: 75 kills with the weapon - Unlocks Silencer.
•           15 kills with silencer - Unlocks Heartbeat Sensor.
•           Marksman IV: 150 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman V: 300 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Magazines.

NOTE: The MG4 incorrectly states that FMJ rounds are explosive rounds.

Sniper Rifles

•           Intervention: Unlocked at Level 4. Bolt-Action.
•           Barrett .50cal: Unlocked at Level 4. Semi-Automatic.
•           WA2000: Unlocked at Level 36. Semi-Automatic.
•           M21 EBR: Unlocked at Level 56. Semi-Automatic.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Silencer.
•           15 kills with the Silencer - Unlocks Heartbeat Sensor.
•           Marksman II: 25 kills with the weapon - Unlocks ACOG Scope.
•           20 kills aiming down the ACOG - Unlocks Thermal Scope.
•           Marksman III: 75 kills with the weapon - Unlocks FMJ rounds.
•           40 kills with bullet penetration using FMJ - Unlocks Extended Mags.

Riot Shield

Riot Shield: Unlocked at Level 4. Provides protection from bullet damage.
Challenges

•           Sponge I, II, III: Absorb 1000/10,000/100,000 damage with your shield.
•           Bulletproof: Deflect 1000 Bullets from your shield.
•           Backsmasher: Smash an enemy in the back with the Riot Shield.
•           Unbreakable: Get a 3 killstreak with the Riot Shield.

Secondary Weapons

Machine Pistols

•           PP2000: Unlocked at Level 3. Fully Automatic, close range.
•           G18: Unlocked at Level 22. Fully Automatic, close range.
•           M93 Raffica: Unlocked at Level 38. 3-round burst, close range.
•           TMP: Unlocked at Level 58. Fully Automatic, close range.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 50 kills with the weapon - Unlocks FMJ.
•           Marksman IV: 75 kills with the weapon - Unlocks Akimbo.
•           Marksman V: 100 kills with the weapon - Unlocks Holographic Sight.
•           Marksman VI: 150 kills with the weapon - Unlocks Extended Magazines.

Handguns

•           USP .45: Unlocked at Level 4.
•           .44 Magnum: Unlocked at Level 26.
•           M9: Unlocked at Level 46.
•           Desert Eagle: Unlocked at Level 62.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks FMJ.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 50 kills with the weapon - Unlocks Akimbo.
•           Marksman IV: 75 kills with the weapon - Unlocks Tactical Knife.
•           Marksman V: 100 kills with the weapon - Unlocks Extended Magazines.

NOTE: Both the Desert Eagle and the .44 Magnum cannot accept a suppressor or extended magazines.

Shotguns

•           SPAS-12: Unlocked at Level 1. Pump-Action.
•           AA-12: Unlocked at Level 18. Fully Automatic, low ammo.
•           Striker: Unlocked at Level 34. Semi-Automatic.
•           Ranger: Unlocked at Level 42. Double barreled.
•           M1014: Unlocked at Level 54. Semi-Automatic.
•           Model 1887: Unlocked at Level 67. Lever-Action.

Challenges/Attachments

•           Marksman I: 10 kills with the weapon - Unlocks Red Dot Sight.
•           Marksman II: 25 kills with the weapon - Unlocks Silencer.
•           Marksman III: 75 kills with the weapon - Unlocks FMJ.
•           Marksman IV: 150 kills with the weapon - Unlocks Grip.
•           Marksman V: 250 kills with the weapon - Unlocks Holographic Sight.
•           Marksman VI: 400 kills with the weapon - Unlocks Extended Magazines.

NOTE: Both the Ranger and the Model 1887 can only accept the Akimbo and FMJ attachments. These attachments are unlocked at 10 and 50 kills respectively.

Launchers

•           AT4: Unlocked at Level 4. Vehicle Lock-on or free fire.
•           Thumper: Unlocked at Level 14. Unguided grenade launcher.
•           Stinger: Unlocked at Level 30. Vehicle Lock-on only.
•           Javelin: Unlocked at Level 50. Vehicle or location Lock-on only.
•           RPG-7: Unlocked at Level 65. Unguided RPG launcher.
NOTE: The Javelin and the AT4 are the only Launchers which only have one rocket. The other launchers have two.

Equipment and Support

Equipment

•           M67 Frag Grenade: Unlocked at Level 4. Cookable grenade.
•           Semtex: Unlocked at Level 4. Timed explosive. Sticks to people and surfaces that it hits.
•           Throwing Knife: Unlocked at Level 7. Reusable throwing blade. Throw it and pick it back up.
•           Tactical Insertion: Unlocked at Level 11. A flare that marks your next respawn.
•           Blast Shield: Unlocked at Level 18. Provides resistance to explosives and headshots, and grants immunity to Stun Grenades.
•           Claymore: Unlocked at Level 31. Trip detonated mine.
•           C4: Unlocked at Level 43. Remote detonated explosive.

Support

•           Knife: Default. Standard issue fighting knife, kills in one blow and is lethal in extreme close quarters situations.
•           Minigun: Found on various maps in defensive positions.

Source: www.wikia.com

6 comments:

Anonymous April 17, 2013 at 10:16 PM  

I'm excited to discover this page. I wanted to thank you for ones time for this particularly wonderful read!! I definitely savored every little bit of it and i also have you book marked to look at new information in your blog.

my blog jills click corner

Anonymous April 23, 2013 at 4:21 PM  

Utterly written articles , thanks for information .


Also visit my page :: simple wallhack

Anonymous April 25, 2013 at 11:49 AM  

Pretty component of content. I just stumbled upon your weblog and in accession capital to say that I acquire actually loved account your
weblog posts. Any way I will be subscribing to your augment
and even I success you get right of entry to consistently quickly.


My web blog :: minecraft download

Anonymous April 27, 2013 at 9:04 AM  

It’s awesome in favor of me to have a site, which is helpful for my knowledge.
thanks admin

Here is my website; cartoon sex games

Anonymous April 27, 2013 at 7:22 PM  

Hey! I know this is kinda off topic but I was wondering if you knew where I could find
a captcha plugin for my comment form? I'm using the same blog platform as yours and I'm having trouble finding one?
Thanks a lot!

My site: Password cracking - Wikipedia

Nadya Dwi February 17, 2024 at 5:50 PM  

How many kills with the weapon are required to unlock the Marksman III challenge for Light Machine Guns? Visit us Telkom University

Post a Comment

Followers

Search This Blog